DARK
3Red Rose Dragon
Archetype:
Rose Dragon
ATK:
1000
DEF:
1800
View:
4934
If this card is sent to the GY as Synchro Material: You can Special Summon 1 "Rose Dragon" monster from your hand or Deck, except "Red Rose Dragon", then, if it was sent for the Synchro Summon of "Black Rose Dragon" or a Plant Synchro Monster, you can also add 1 "Frozen Rose" or 1 "Blooming of the Darkest Rose" from your Deck to your hand. You can only use this effect of "Red Rose Dragon" once per turn.
Red Rose Dragon — Power Evaluation
Final Score: 69 ± 5 · Confidence: Medium
- Intrinsic: 66 · Deck: 68 · Meta: provisional
- Primary role: Extender · Secondary: Material body, Recursion
Why it scores here
Red Rose Dragon is an efficient combo extender in Synchro decks, converting its use as Synchro material into resource recursion by tutoring another Rose Dragon monster and conditionally adding a spell/trap. It appears in 100% of a large 400-deck sample across 32 distinct archetypes, with 75% of lists running it as a 3-of, confirming strong accessibility and deckbuilding fit. Its zero opponent interaction and reliance on Synchro summoning as a primary strategy limit its score, but it excels as a reliable material body and value engine within its intended role.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | 75.25% of 400 decks run 3-of copies in main, appearing in 32 distinct archetypes and reliably accessed in Synchro-focused opening hands. (observed) |
| Combo & Conversion | 65 | Card text enables tutoring one additional Rose Dragon monster plus conditionally adding a spell/trap, but zero recorded combos prevent confirmation of full board-building scope or starter frequency. (inferred) |
| Resource Economy | 68 | Effect generates +1 to +2 resources per activation (Special Summon of monster plus optional spell/trap add), with once-per-turn limiting repetition and no GY refuel. (verified) |
| Effect & Interaction | 0 | Card has zero opponent-facing disruption, removal, or negation text — purely an internal resource and recursion engine. (verified) |
| Material Utility | 78 | Tuner Monster at Level 3 in a Tuner-heavy archetype (Rose Dragon), remains live as generic Plant and Dragon Synchro material even when effect is negated. (verified) |
| Resilience & Flexibility | 55 | Once-per-turn effect is one-time-use and does not recur from GY; resilience depends on Synchro summoning remaining a viable primary strategy. (inferred) |
| Deck-Building Efficiency | 78 | High average copy count (2.68 per deck, 75% as 3-of) and splashability across 32 archetypes with no reported brick liability signal strong deckbuilding fit. (observed) |
Calculation
Weight profile: 0.7×Extender + 0.3×Material Body. Intrinsic ≈ 66, Deck ≈ 68, Meta = provisional. Modifiers: Compactness & Splashability (2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Universal accessibility: 100% of sample decks, 75% as 3-of, confirms reliable in hand for Synchro lines
- Efficient resource generation: +1 to +2 per activation (monster recursion + optional card add)
- Strong material utility: Tuner body remains live even when effect negated, useful as Dragon/Plant Synchro material
- Splashable across 32 distinct archetypes, not locked to single home
- Signature pair with Roxrose Dragon (100% co-appearance) ensures consistent support network
Weaknesses
- Zero opponent interaction: purely internal value, cannot disrupt or control opponent's board
- One-off effect: once-per-turn limitation prevents repetition or refuel chains
- No GY recursion: effect triggers sending card away, no recurrence path
- Synchro-dependent: requires Synchro summoning as primary strategy; blocked if Synchro is countered
- Effect-reliant: Tuner body alone (1000 ATK) is modest; value depends on GY material trigger
Counters / choke points
- Ash Blossom & Joyous Spring (hand-trap negates Special Summon effect, though Tuner body remains)
- Effect negation (Stun decks, negation traps)
- Synchro-blocking effects (prevent Synchro summoning to avoid GY material trigger)
- Deck-out strategies (mill/banish before Synchro combos resolve)
Best use
Combo extender in Synchro-focused Plant/Dragon decks; tutor engine for archetype consistency. Decks: Rose Dragon, Dragon Ruler, Azamina, Armed Dragon, Diabellstar. Suggested copies: 3.
Evidence & gaps
- Verified: Card text: Special Summon Rose Dragon from hand/Deck on GY material trigger, optional add of Frozen Rose or Blooming of the Darkest Rose; Tuner Monster, Level 3, DARK Dragon archetype confirmed; 400-deck sample with 100% inclusion in main deck; Appears with Black Rose Dragon 85.5%, White Rose Dragon 79.8%, Roxrose Dragon 100%; Once-per-turn timing on effect
- Observed: 75.25% of decks run 3-of copies (highest distribution mode); Appears in 32 distinct archetypes, proving splashability beyond core Rose Dragon home; Average 2.68 copies per deck (strong inclusion signal); 100% co-appearance with Roxrose Dragon (signature synergy pair); Guides place card in Core/Engine sections, not optional Staple; 66.67% inclusion in Rose Dragon (Gameplay Type 6), 50-66.67% across Rose Dragon variants
- Inferred: Special Summon effect adds +1 monster resource to current turn (combo extension); Optional add effect generates +1 card resource (conditional on BRD or Plant Synchro); Net resource gain +1 to +2 per activation, but once-per-turn caps repetition; Tuner body remains live material even if effect negated (Level 3 Dragon/Plant Synchro material); Splashability driven by generic utility of Tuner bodies in Plant-heavy and Dragon-heavy archetypes, not unique card text; Not a free starter (requires Synchro setup); enables combo *after* Synchro is summoned
- Data gaps: No combos recorded: cannot verify combo conversion, starter frequency, or exact board-building scope — inferred from text and partner frequency only No banlist information: assumed 3-copy legal status (unlimited) No tournament ranking data: cannot confirm metagame relevance or performance against current meta No recorded play examples: cannot audit actual usage patterns or confirm effect trigger frequency in live games






